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Kritz
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Geregistreerd op: 18 Sep 2007
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Woonplaats: The Netherlands

BerichtGeplaatst: 6 Okt 2007 19:02:42    Onderwerp: AV veranderingen. Blue text, forums. Reageren met citaat

Quote van Offical WoW forums, Blauwe tekst (Blizzard personeel).

Citaat:
As a continuing part of our improvements, we will be implementing the following changes in the next patch.

Strategy can be an important element of any battleground. We want to emphasize this in Alterac Valley more and give players additional meaning to both defending and attacking. To push the strategic element of the battleground to the next level we have changed how players maintain their reinforcements or deprive the other team of theirs.

Each team will have a starting reinforcement count. Reinforcements can be lost in significant amounts if a tower is destroyed or if Captain Galvangar or Belinda Stonehearth is killed. For each team member death, an additional reinforcement will be lost. On the death of General Drek?Thar or Vanndar Stormpike, all reinforcements are lost and the team is defeated. At any point in time, if a team is reduced to zero reinforcements, the opposing team will win the battle. Defending your own teammates, towers, and key NPCs will be an important aspect of maintaining team resources and achieving victory in Alterac Valley.

Warmasters can be the boon or the bane of any team. They are an important element for the defense of your general or the defeat of the opposing general. Warlords and their general will be more closely linked in the next patch. Pulling one is a guarantee the other will come as well. Each team begins with four Warmasters. Destroying a tower will eliminate the associated Warmaster. Unlike the current game play, however, destroying the enemy tower will not add a Warmaster to your own side.

We will be changing the pace of the battle slightly with a reduction in the time needed to control a tower or graveyard. Where it currently takes five minutes to gain control, the time will be reduced to four minutes. The honor for capturing a tower will also be increased.

Graveyards can be an important resource for getting your teammates back into the battle more quickly. Currently, players can sometimes be sent to their starting tunnels far from the battlefront. This can often be an inconvenient location to respawn and more out of the way from the action than we would like, to correct this, players will instead respawn at a team-controlled graveyard. Should the team not have a graveyard under their control, they will respawn in the starting tunnel.

Players will only be awarded bonus honor during the battle for destroying enemy towers and slaying the enemy Captain. Once the battle is concluded, bonus honor will be awarded for intact towers, a surviving Captain, and for victory in battle. The bonus honor awarded should be similar to previous totals, but will reward players for taking more active roles in Alterac Valley toward defending or attacking key locations and NPCs.

Lastly, we are changing NPC interactions within Alterac Valley. We have reduced the number of elite NPCs in Stormpike and Frostwolf holds as well as sent all Commanders and Lieutenants out of Alterac Valley. They are currently in search of other battle opportunities. This should reduce the amount of NPCs that players will have to fight and place more focus on PvP combat over key locations on the map.

Strategy is the name of the game in Alterac Valley, and these changes will bring out the need for more teamwork and coordination from both the Horde and the Alliance as they vie for domination of this battleground

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Laatst aangepast door Kritz op 6 Okt 2007 19:04:30; in totaal 1 keer bewerkt
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Geplaatst: 6 Okt 2007 19:02:42    Onderwerp:

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Kritz
Korporaal


Geregistreerd op: 18 Sep 2007
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BerichtGeplaatst: 6 Okt 2007 19:03:59    Onderwerp: Reageren met citaat

Neej ik ga het niet vertalen, je vraagt maar aan blizzard of die het wil vertalen voor je...
Je vraagt toch ook niet of ze de patch notes in het nederlands willen doen.

Dus als je geen engels kan lezen lees je het maar niet Cool
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Schavuit


Geregistreerd op: 27 Apr 2007
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BerichtGeplaatst: 6 Okt 2007 21:56:14    Onderwerp: Reageren met citaat

hmm heb het gisteren toevallig nog ergens zien staan bij wat komende patchnotes, dit ziet er op zich wel goed uit. Ik kan gewoon niet wachten tot de volgende patch er is, gezien alle komende veranderingen (laten we hopen dat het niet zo lang duurt als met de vorige patch....want dat was gewoon te ziek zo lang voordat die uit was) Twisted Evil
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Kritz
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Geregistreerd op: 18 Sep 2007
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BerichtGeplaatst: 7 Okt 2007 01:05:27    Onderwerp: Reageren met citaat

2.3 unofficial patch notes


Quote from Blizzard staff

New daily quests for battlegrounds have been added, they're dedicated to one specific battleground each day, are available to players of all levels, and reward experience, gold, and honor

-Heroic Badges drop from Zul'aman and Karazhan bosses
-Healing Reduction effects now affect all Drain spells and abilities (i.e. Mortal Strike vs Drain Life)
-Level 20-60 Quest EXP has been increased, while EXP to Level has been decreased
-New Title - Champion of the Naaru: Awarded to those who complete the Tempest Keep attunement quest at level 70
-New Flying Mount added. Requires 2,000g and Exalted with Cenarion Expedition
-New 10-Man Raid - Zul'Aman!
-Guild Banks are being added to the game.
-New Arena Relics have been added for more talent specs, and existing Relics have been renamed to create a more consistent naming convention
-+Healing bonus will give 33% of spell damage as well (1500 Healing bonus will give you 500 Spell damage)

Mages

-Damage coefficient reduction is removed from Improved Fireball/Frostbolt.

-New spell : Ritual of Refreshment. It will allow players to pick up their own stack of food/water, similar to a Soulwell. (Nishy knew something )

-Evocation restores 15% of your total mana every 2 seconds instead of being a spirit-based mana regen increase.

-Arcane Meditation is being increased to 10/20/30% mana regeneration.

-Ice Barrier gains additional benefit from spell damage bonuses. However, the base absorb values of ranks 5 and 6 have been reduced.

Shamans

-New Talent replacing the 2 Handed weapons one - Elemental Focus: Puts you in a "focused state" after landing a melee critical strike, reducing the mana cost of your next Shock spell by 60%

-All shaman can equip 2-Handed Axes and 2-Handed Maces without spending talent points.

-Frost shock is no longer subject to diminishing returns.

-Shamanistic rage also reduces all damages taken by 30% for the duration of the ability (30 seconds) in addition to its current effect.

-Spirit weapons reduces melee threat by 30% instead of 15%.

-Mental Quickness adds 10/20/30% to spell damage and healing bonuses based on your total Attack Power in addition to it's current effects.

-Lightning Overload now has a 4/8/12/16/20% chance to proc
-Lightning Overload damage has been decreased by 50%
-Lightning Overload now causes 0 threat
-Lightning Mastery reduced to .1/.2/.3/.4/.5 seconds
-Mana Spring Totem now restores mana at a rate of 20 mana every 2 seconds
-Water Shield now costs 0 mana to cast, and the mana per globe has been substantially increased
-Water Shield's duration has been reduced to 1 minute, and grants mana for each globe left upon ending
-Elemental Focus will now reduce the mana cost of your next two damage spells by 40%
-Lightning Bolt casting time reduced to 2.5 seconds, and mana cost decreased
-Chain Lightning casting time reduced to 2 seconds, and mana cost decreased

Druids

-Many new macro inputs as well as druid 'cancelform' becoming an instant like 'dismount'.

-Cure Poison and Abolish Poison may now be cast in Tree of Life form
-Remove Curse may now be cast in Moonkin form
-Rebirth cooldown reduced to 20 minutes
-Intensity increased to 10/20/30% mana regeneration

Warlocks

-Ritual of Souls has had it's casting time significantly reduced

Warriors

-Weapon Mastery has been changed to reduce the duration of Disarm effects by 25/50%

-Mace Specialization proc has been reduced
-Mace Specialization Rage increased to 7
-Tactical Mastery now greatly increases threat from Mortal Strike and Bloodthirst while in Defensive Stance
-Devastate now combines the effects of Sunder Armor into it's effect, and is affected by all talents and items that affect Sunder Armor

Priests

New Dwarf/Draenei ability - Chastise: Causes Holy damage and incapacitates target for 2 seconds

-Fear Ward will now be available to all Priests at level 20

-Fear Ward duration reduced to 3 minutes, and cooldown increased to 3 minutes

-Power Word: Shield gains additional benefit from spell damage and healing bonuses. However the base absorb values for ranks 10, 11, and 12 have been reduced.

-Pain Suppression is castable on a friendly target, it reduces the target's threat by 5% and reduce the damage it takes by 40%.

-Pain Suppression cooldown is reduced to 2 minutes.

-Meditation is increased to 10%/20%/30% Mana regeneration.

-Prayer of Healing, Circle of Healing and Holy Nova (healing effect) gain additional benefit from damage and healing bonuses.

-Circle of Healing base amount of healing is reduced, but it gets more bonus from +healing effects. If you have more than +1338 healing you will see it heal for more.


Paladins

-Exorcism's mana cost has been lowered
-Holy Wrath's mana cost has been lowered
-Hammer of Wrath's mana cost has been lowered
-Vengeance has been increased to 30 seconds
-Improved Seal of the Crusader effect added to base abilitiy
-Improved Seal of the Crusader now gives the effects of Sanctified Crusader
-New Talent - Sanctified Seals: Increases your chance to critically hit with all spells and melee by 1/2/3%, and reduces the chance your Seals can be dispelled by 33/66/100%
-Crusader Strike cooldown is being lowered to 6 seconds.


Rogues

-Fleet Footed increased to 15% speed increase
-Deadly Throw traveling speed is being increased significantly, it will reach your target faster and the snare will last one second longer.

-Ruthlessness won't be triggered by Deadly Throw anymore, and Ruthlessness will be changed to only affect melee finishing moves as a whole.

-Blind no longer requires a reagent, is changed to a physical attack, will share the same diminish category as cyclone, and will diminish in PvE as well as PvP.

-Shadowstep can be used at any time (even when you're not stealthed). After the use of Shadowstep threat caused by the next Ambush, Garrote, or Backstab will be reduced by 50%. The cooldown will be increased to 40 seconds.

-Dirty Deeds increases the damage of special attacks by 10%/20% against targets that are below 35% health.


Hunters

-20 and 24 Slots ammo pouches have been added

-Wyvern Sting is now instant cast
-Arcane Shot (Rank 6+) will now dispel 1 Magic effect in addition to damage
-Serpent Sting, Immolation Trap, and Explosive Trap gain additional damage based on Ranged Attack Power

Engineering

-New Recipe - Field Repair Bot: Dropped(?) by Gan'arg Analyzers in Blade's Edge Mountains
-New Field Repair Bot is able to buy/sell
-Flying Mount added for Engineers. Regular and Epic version.

Fishing

-Fish Tracking may be learned from a journal, fished from crates
-New fish added near Karazhan and Zul'Aman

Cooking

-New Daily Quests
-New recipes added for fish found near Karazhan and Zul'Aman.

Interface

-Mailboxes are upgraded to handle up to 12 items per mail.

-Auction House scanning will receive its own API letting you scan the whole AH every 15 minutes with any addon.

Many new macro inputs as well as druid 'cancelform' becoming an instant like 'dismount'.



Arena and personal rating requirements in 2.3

Quote from: Drysc
Well to start we'll just let everyone know that the arena RATINGS (not the number of points they'll cost) required to purchase the season 3 items will be 1850 for the weapons, and 2000 for shoulders. The rating will not be required to continue using the item, only to initially purchase it.

Now, most people have expected the weapon rating since we announced it at BlizzCon, and it's a bit lower than we had initially said, but the shoulders are obviously going to raise some questions. The shoulders for any set are commonly the most visually representative, they're the most visible at any distance, and as they allow a lot of space compared to say a leg or bracer item, we commonly take them and really create something visually impressive. We want that visually impressive item to represent what a player has achieved, and so the achievement of being a contender in the arena at a higher level will be visually distinguished. The shoulders are also average in the benefit they provide, as compared to a chest or leg item for example, and without them the set bonuses can still be completed.

This raises the question of a player finding a team that is of a skill level higher than their own, and simply buying the item with points they've gained at a lower rating. To restrict this we're implementing a personal rating system in patch 2.3. This is an additional arena rating that is unique to each character for each team they belong to. This rating rises and declines using the same formula as the arena team rating, but only in games that character participates in. You'll also be able to track this rating through the PvP interface. The personal rating will be used for purchasing items that require a specific rating, and also be used to determine eligibility for the end of season rewards. So, a player will have to achieve a specific rating, and not just get into a team to see the rewards that are meant to visually distinguish the high-rated players.

2.3 Fast release

Zul'aman and most likely the 2.3 patch will be released fast according to all the details we're getting.

Quote from: Eyonix
Zul'Aman is done. We just need to get the raid dungeon on the public test realms, and make sure it sees extensive testing. Don't worry, it won't require the same amount of testing as voice chat. I feel few truly understand what it took to impliment voice chat, and test it properly.
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swordmen
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BerichtGeplaatst: 7 Okt 2007 07:30:34    Onderwerp: Reageren met citaat

wooo! shamans worden echt de bom<3
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